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Namespace GUI

2D elements used in the engine.

GUI methods all you to

  • Control visibility of UI elements during play

Index

Type Aliases

Alignment: "leading" | "trailing" | "center" | "fill"
AnimationProperty: "background_color" | "border_color" | "content_color" | "font_size" | "corner_radius" | "insets" | "min_width" | "min_height" | "max_width" | "max_height" | "shadow"
BorderMode: "inside_content" | "outside_content"
ClipMode: "clip_content" | "clip_border" | "no_clip"
Cursor: "arrow" | "none" | "pointer" | "text" | "grab" | "grabbing" | "ew_resize" | "ns_resize" | "nesw_resize" | "nwse_resize"
Direction: "forward" | "backward"
Directionality: "language" | "left_to_right" | "right_to_left"
DockSide: "center" | "left" | "left_fill" | "top" | "top_fill" | "right" | "right_fill" | "bottom" | "bottom_fill"
ImageSizing: "fit" | "stretch" | "cover"
LanguageDirection: "left_to_right" | "right_to_left"
MouseButton: "left" | "right" | "middle"
ScrollHandleVisibility: "when_necessary" | "always" | "never" | "dont_scroll"