Red axis of this Transform.
Green axis of this Transform.
Blue axis of this Transform.
Shorthand for Y - axis.
Note: By default, DX Engine uses the green Y axis as forward vector.
Position of this Transform using X, Y, and Z coordinates.
Note: By default, DX engine uses Z for "up".
Shorthand for X - axis.
Note: By default, DX Engine uses the red X axis as right vector.
Rotation of this Transform stored as Quat.
Scale of this Transform.
Default value is 1.
Shorthand for Z - axis.
Note: By default, DX Engine uses the Z axis as up vector.
Returns a copy of this Transform.
copy of this Transform.
Defines the position, scale and rotation of an item.
Every
Transformcan be assigned to a BaseItem.parent which allows hierarchical editing of their position, scale and rotation. Created hierarchies are displayed in the Item Hierarchy tab.