Red axis of this Transform.
Green axis of this Transform.
Blue axis of this Transform.
Shorthand for Y - axis.
Note: By default, DX Engine uses the green Y axis as forward vector.
Position of this Transform using X, Y, and Z coordinates.
Note: By default, DX engine uses Z for "up".
Shorthand for X - axis.
Note: By default, DX Engine uses the red X axis as right vector.
Rotation of this Transform stored as Quat.
Scale of this Transform.
Default value is 1.
Shorthand for Z - axis.
Note: By default, DX Engine uses the Z axis as up vector.
Applies another Transform to this Transform.
Composes this Transform with the other Transform.
Returns a copy of this Transform.
copy of this Transform.
Inverts all values of this Transform.
Rotates this Transform so that the forward vector points to the target.
Note: By default, DX engine uses Y axis as forward vector.
Rotates this Transform so that the forward vector points to the target.
Note: By default, DX engine uses Y axis as forward vector.
point to look at.
Multiplies this Transform current scale by scale
Rotates this Transform by angleInRadians around an origin point using axis as rotation direction.
world space position to rotate around.
rotation axis.
rotation in radians.
Rotates this Transform by angleInRadians around world position (0,0,0) towards axis direction.
rotation axis.
rotation in radians.
Rotates this Transform by angleInRadians around an offset towards axis direction.
offset relative to current position.
rotation axis.
rotation in radians.
Rotates this Transform by angleInRadians around its pivot towards axis direction.
rotation axis.
rotation in radians.
Sets values of this Transform to another Transform.
Transform to copy values from.
Rotates this Transform so that
Y-axis points towards the defined direction.Z-axis points towards the worldUp direction.Note: The local Z-axis always attempts to be perpendicular to Y, which may lead to
worldUp not always accurately pointed at.
Rotates this Transform so that
Y-axis points towards the defined direction.Swaps Y and Z axes of this `Transform.
Defines the position, scale and rotation of an item.
Every
Transformcan be assigned to a BaseItem.parent which allows hierarchical editing of their position, scale and rotation. Created hierarchies are displayed in the Item Hierarchy tab.